![]() Some people might clash with the difficulty spikes in certain levels (I found myself warming up to those pretty quickly), which throw pit after pit and spike after spike your way. The only one I’m not a big fan of is Asteroid Coaster, which has an intriguing gimmick (roller coasters) executed with some clunk, and a bit of thematic crossover with the also space-heavy Starlight Carnival. Aquarium Park is an absolute stunner in 2021 with its lovely blue hues, and Planet Wisp is one of the most relaxing stages I’ve ever played in a Sonic game: mostly because of the tunes. The very first theme (Tropical Resort) paints a neon-laden picture of how things are going to go, as the Colors name continues to earn its keep. I can’t stress enough how gorgeous the levels are, especially with a new coat of paint. Seeing Jet Set Radio and Skies of Arcadia reduced to a cameo as an image yet again stings a bit, but I’ll get over it. Most of the unlock bonuses are cosmetic too, like extra shoes, gloves, speed trails, and avatars. ![]() That’s the key phrase: “existing.” It’s nothing to write home about, as Metal Sonic running past you (or tailing you) is circumstantial at best, but as a bonus, I found a handful of them to be a fun distraction - at only a few minutes each, they’re not a chore, even if I wish it had a little more flair. There’s a lot of sneaky level design and hidden areas, and as you progress, stages become more and more open as a result. Several of the standout levels allow players to approach platforming challenges or puzzles with completely different routes, which had me wanting to replay them immediately after a clear. The drill levels are surprisingly deep for instance, with half the level secretly buried within what is ostensibly an optional power-up. ![]() This time around I had an opportunity to stop and smell the roses more, and appreciated the expansive stages that some of these Wisps enable. But if you’re looking for a 100% clear rate, there’s plenty of nuance to learn. If you want, you can speed through most stages and warp into the goal ring. Playing through Colors again, one of the standout elements is how optional a lot of these mechanics are. Wisps are deliberately placed in each stage, with some layouts built entirely around certain power-ups. The laser lets you aim a quick “zap” dash, the drill drives you into the ground (and in water), and so on. ![]() Am not a big Sonic fan anyway (never have been) but thought I might find this game interesting but where the glory of the original shone like a clean polished diamond when it first came out the remaster is a piece of junk I cannot recommend to anyone.The big gimmick this time is Wisps, which are basically cute ghost-like power-ups that are scattered about (and imprisoned) each stage. Doesn't sound completely impossible, until the controls work against you again or one of the beloved levels thwarts you again. As a trophy hunter, quickly ran into the problem of needing an S rank for each round and collecting all the red coins. I finished it in 2 days and then immediately threw it off my PlayStation. The controls I find extremely bad and the game is extremely short. ![]() What a lousy excuse for a remaster! The graphics in the game have been upgraded, the game is beautiful I must give them that, but the graphics in the cutscenes have not been upgraded at all. Played the original game years ago on the Nintendo Wii and thought I'd give the game another chance since I didn't think it was a bad game at Played the original game years ago on the Nintendo Wii and thought I'd give the game another chance since I didn't think it was a bad game at the time. ![]()
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